John went first, and positioned his troops nice and neatly in a line. My Jacks protect Vlad, while the Mechaniks wait to help out any way they can - even if it costs them their lives! (Which, it turns out, is how they helped.) The Manhunters on the right flank, Advance Deployed.
Menoth rushed forwards, covering about half the ground by running. I know that my Jacks have about an 11.5" Threat range with Vlad popping his feat, and 13.5" if I Boundless Charged them. I measured his control range, and both my Jacks were easily in range of the Castigator!! First turn feat, focus on each jack, BoK and BAM. Castigator and a Paladin down, and Drago was in melee range of the High Reclaimer! All of a sudden, I realised I was very vulnerable to a unit of charging Weaponmasters, so the loyal Mechaniks ran and engaged them.
John was a bit stuck here, so did the only thing he really could. He wiped out the Mechaniks with the Knights, walked High Reclaimer away - losing half his health to Drago's free strike - and popped his own feat, bringing back the Paladin. The Paladin then charged, and did some damage to Drago.
I saw an awesome opportunity - and took it. The rest of my army killed off as many Knights from the back of the unit as i could, then Drago trampled over the remaining of them as well as the newly resurrected Paladin - under the effects of Signs and Portents and Vlads affinity.
Thoroughly demoralised at the loss of his army, the High Reclaimer advanced and tried to kill Vlad with his spells - which didnt even touch the mighty Khadoran noble. Vlad pops Signs and Portents, and the Manhunter charges the High Reclaimer, killing him in two fell swoops.
pVlad is still a beasty beasty caster, but cannot cast both S+P and BoK in the same turn anymore. This leads to a much more interesting game, with Vlad having to be at least a little bit more careful with what he is doing. Drago again, with Vlad is incredible. Unfortunately, hes the only caster that Drago is incredible with. Still, they make a great team. The rest of the army was filler, and im glad that the Mechaniks were there. They easily saved either Vlad's or Drago's life - and were well worth 2pts. Vlads feat is brutal, and on such a short table can mean early destruction first round.