Ill amalgamate it here:
non-char jacks, Drago, Mechaniks, Ternions, Iron Fangs, dog, Greylord solos
T1: zerkers -1PC, Koldun Lord FA+1 for each ternion
T2: must have 2 units IFP, all IFP get +2SPD first round.
T3: 3+ Koldun Lords, all greylords get first turn
T4: Only jacks are zerkers+Drago, all jacks get
Mode's/ units in the army gain Stealth during the first round
Add Yuri the Axe to the army free of cost. req for tier 2 is two units of kossites
Friendly models/ units can begin the game affected by the Old Witch's upkeep spells. Old Witch doosn't have to pay focus to upkeep spells your first turn. req for tier 3 is two ternions
Models/units in the army gain Pathrinder during your first turn of the game. For each heavy warjack in the Old Witch's battlegroup, place one 4" AOE forest anywhere completely within 20" of the back edge of her deployment zone. req for tier 4 is two heavies
She can take:
Any non-character warjack
Battle Mechaniks, Greylord Ternions, Kossifte Woodsmen, Widowmakers
Manhunters, Widowmaker Marksmen, Yuri the Axe
Assault Kommandos go FA U and gain
Requires 2 Kommando units
For each kommando unit, place one trench template anywhere within 20" of your table edge.
Requires four or more units
Add one Manhunter or Widowmaker Marksman free of cost. It ignores FA restrictions O.o
He needs two 'jacks
Same as Old Witch tier 3
Jacks: non-characters, Behemoth
Units: Mechaniks, Widowmakers, Winter Guard units, Kayazy units
Solos: Marksmen, Kayazy solos, WG solos
Tier 1: Kayazy Assassins become FA: U, and Mortars/Field Guns get +1 FA for each WG Infantry or Rifle Corps unit
Tier 2: 2+ WG Infantry, get a free UA for them
Tier 3: 2+ Kayazy Assassin units, Kayazy units/models get Advance Move
Tier 4: Take the Behemoth, each warjack in Irusk's battlegroup get 1 free focus at the beginning of your first turn
can take Doom reavers, regular jacks, Manhunters, Wardog, Fenris, Yuri, and Doom Reaver solos.
Doom reavers and Doom reaver attatchments have FA U (but still only one attatchment per unit)
requires at least 3 DOom reaver units
Reduce cost of Doomies by 1
Include Fenris (like you didn't anyway)
Gain +1 on the starting roll
Two or more 'jacks on Butcher
Butcher's base focus at the start of the game and your first turn is 7. Don't roll Arcane Dementia.
can field non character 'jacks, Battle Mechaniks, Doomies, Greylords, Manhunters, Fenris, Doom reaver solos, Greylord solos
Greylord Ternion and Koldun Lord solos get FA U
Requires 2 doom reaver units
Add a unit attatchment for free, ignoring FA restrictions
Requires two or more Koldon Lords
Koldun Lord solos and their marshalld 'jacks gain
Zerkova has three 'jacks in HER battlegroup
Models gain +2 SPD during the first turn
Jacks, Mechanics, Greylords (lot of em), MoW, and associated solos
T1: Ternions are FA:U and Koldun Lords are FA +1 per ternion!
T2: 2+ MoW units, MoW gain Advance Move
T3: 1+ ternion units, for each ternion, place a 3" cloud effect in play before first turn
T4: 3+ jacks, each jacks costs 1 less
Uses Beast, Mechaniks, Widowmakers, Wintergarde, Marksman, and WG solos.
A warjack gains Advance move for each Mechanik unit
Requires three or more Winter Guard units
Add Kovnik Jozef Griforovich for FREE
You use Beast 09 (so free, amirite?)
you get +1 on
the kick off roll
Your army includes 3 warjacks
Your deployment zone goes an extra 2"
Uses Beeast, Mechaniks, Widows, MoW, Wintergarde, Manhunters, Marksman, MoW solos, WG solos.
Reduce Kodiaks by 1 point
Needs two or more WG Infantry units
Old Witch's trees grow for every two units.
Includes two or more MoW
MoW gain advance move
Include 2 Kodiaks
The whole army gains for turn 1
Takes Drago, Kossites, Widows, IF units, Wardog, and IF solos.
IF Uhlans become FA 2, and reduce the cost of each unit by 1
Requires the Great Bears
Great Bears gain
Vlad uses ONLY Drago
Old Witch's tier 3
Include Markov and one or more IF units
pSorscha's tier 4
Uses Behemoth, AKs, Mechaniks, IF, MoW, Wardog, IF solos, MoW solos
Reduce the points cost of Devastator and Spriggan by 1
Include 2 IFP
+1 to the start-of-game roll
2 MoW units
MoW get Advance Move
You use two or more 'jacks
eVlad's tier 4
Thats all of em!!
Except pButch of course, but thats readily available :)